Then make part of that conduit between the pusher block switch that loops back to its own pusher, pass thorugh a piece of pipe that is only in place because it's being pushed out by a blocker. Thus once it's turned on, it keeps itself turned on by keeping the pusher extended. Now swap the pusher block for a blocker block instead, and you have the second switch being the "NOT" of the first switch.ĥ.4: Flip-Flop - To do this, have your SET switch turn on a pusher that shoves a block in front of a switch that pipes conduit back into the same pusher. Both switches must be on in order for the output line to be on.ĥ.3: NOT - To do this, have a switch triggering a pusher block that shoves a plain block in front of another switch to turn it on. This one is obvious.ĥ.2: AND - To do this, have one switch cause a pusher to shove a condiuit pipe piece into place to complete another condiut line coming from another switch. You can make digital logic circuits, like AND, OR, NOT, and flip-flops, with movable blocks in a number of ways:ĥ.1 : OR - This is the default if you just join together conduit from two switches - if either switch is on, the conduit line is on. You can make super extendy arms by placing pipes in the middle of the air as shown.ĥ. Before I knew this, there were all sorts of solutions I didn't think were possible.Ĥ. Placing objects midair 'unsticks' them when they land. To have that block moving around freely, you need tip 3:ģ. Use a simple conveyor belt to activate switches in a regular and predictable manner. To make these things work on the floor, use hint #3 (thanks dunbaratu!). To be clear, though, you can have a single pusher pushing a massive bank of blocks, welders, etc- what's important is that everything that's joined together is not glued to something that is itself attached to part of the terrain. Edit: They won't work if they're stuck to anything, even the floor. You can place objects, like welders and eviscerators, onto the end of pushers. OK: here's two screenshots that exhibit 4 little tricks to start off.ġ. For some, like myself, a lot of the fun of the game is discovering these things yourself, so consider this 'spoiler' territory. This could include simple or relatively advanced techniques. I wanted to make this thread as a place to share some of the techniques we've learned for this game that new or even experienced players may have missed.